After a few honey-do's later today, I'm going to get serious about reviving my old homebrewed game world from my college days. The plan is to rework some of the maps, write up a set of house-rules for 1e AD&D for everyone, and organize my old DM binder with the new things I've been grabbing from various blogs. This post is to act as a reminder of some of my ideas and to generate some input/kibitzing from others.
Here's a couple of ideas:
1. For stats, 3d6 straight down but you are allowed to reroll 3 of the stats. The only thing is, you have to keep the reroll.
2. No Evils. No gnomes. No Assassins, Monks, or Illusionists. No psionics.
3. Either starting at 1st with a few adventures or jumping up to 3rd or 4th...not sure.